My graphics card sounds like a wind tunnel when I play vanilla Morrowind.
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ray-tracing? Sure let's give it a try.
Ok I don't see a difference and my fps dropped by a 100.
Also, you turn it off and the performance is somehow still shit until you restart the game.
"By a one hundred"
Ray is tracing as fast as he can. 1 frame per minute and his hand is cramping.
High performance lighting? We had a tool for that.
It was called texture baking.
The big benefit of raytracing now, imo (which most games aren't doing), is that it frees games up to introduce dynamic destruction again. We used to have all kinds of destructible walls and bits and bobs around, with flat lighting, but baked lighting has really limited what devs can do, because if you break something you need a solution to handle all the ways the lighting changes, and for the majority of games they just make everything stiff and unbreakable.
Raytracing is that solution. Plug and play, the lighting just works when you blow stuff up. DOOM: TDA is the best example of this currently (although still not a direct part of gameplay), with a bunch of destructible stuff everywhere, and that actually blows up with a physics sim rather than a canned animation. All the little boards have perfect ambient occlusion and shadows, because raytracing just does that.
It's really fun, if minor, and one of the things I actually look forward to more games doing with raytracing. IMO that's why raytracing has whelmed most people, because we're used to near-flawless baked lighting, and haven't really noticed the compromises that baked lighting has pushed on us.
If ray tracing can give me back the fun of tunneling through the ground with explosives that the first Red Faction games let me do, I will 100% change my mind on the technology. I have missed 100% destructible environments.
Several new or in-development games have it. I'm playing Enshrouded right now and it's really impressive how good both the destruction and the building is, easily the best I've ever seen. And they just showed off the upcoming update with full water physics:
https://youtu.be/vBAnTKGioq4
The lighting is also superb, IMO, though I'm not sure if it's actual ray tracing or not.
Is there a story or what’s the gameplay like? Can I play by myself or must I work with others?
But compiling levels takes so long with baked lighting :( /s
I know it actually does take some time and does slow down level building. But until every supported graphics card can handle fully race traced environment lighting you'll be stuck with that process anyway.
Yes it does, but you are trading it for faster overall game performance
Baked lighting is all you need. These ugly tricks we used in the game industry since the beginning is just good enough for our stupid monkey brains
It's just like HiFi tbh. It peaked and now the quality is drastically going down in favor of comfort (though in this case, not consumer comfort)
DLSS is the graphic control rods
GPU at 98.5°C. Not great not terrible.
But that's the maximum the sensor will report!
Sir the fans are starting to sound like a f15 fighter taking off
I bought the whole sensor, I'm gonna use the whole sensor.
Buy fewer candles?
No.
What am I supposed to play on "High" settings like some kinda peasant? Jk, my gpu is so old if it were a kid it would be starting 1st grade this year.
To get a stable 60 in Grounded 2 I have to run it at 50% render resolution. Why yes, it uses UE5, how did you know?
glances at 1660 Super...
Does math...
Greetings, Comrade!
I plan on running this bad boy until it bites the dust. And then I'll get an AMD card so I have an easier time with the drivers. Took me days to get my games running on Debian.
1660su works with everything except shitty Unreal5 games with forced lumen and stuff. I just replaced mine with an AMD somethingorother, but it wasn't because of performance.
Yeah, I've got no complaints; I mostly play Indie titles anyway so nothing too strenuous. Balatro & Deltarune aren't exactly a stress test, I doubt Silksong will push beyond its limits either.
We really need to get rid of this line-go-up mentality, because it translates directly into tech companies telling you to buy something new every few months. Phones, GPUs... Every time they can push for shorter replacement cycles, they will. Good on you to not cave in to the pressure, my 1050Ti still runs as great as day one for the games that I play since day one.
Maaaan. My 1080 was chuggin for games I was playing three years ago. I’m lucky I got a sweet deal on some secondhand 3070tis for my partner and myself from someone my mum knows. I got a new game a couple days ago for us and we both had to drop down to “high” for 100FPS at 1440p.
"I don't have a large TV or monitor so nobody needs an up to date GPU!"
It's a much different story at 1440 and 4k.
I mean, if a slight increase in visual fidelity is worth a couple hundred (if not thousand) bucks every year or two to you, then sure, treat yourself. But I don't see the need to buy a slightly faster thing every year that basically will do the same as the old. And that's before mentioning the resources used up for producing soon-to-be-ewaste or software bloat.
It is always the same story, cars, phones, computers, smart fridges, clothes... companies try to push people to buy the shiny new thing for obvious reasons. Companies trying to build products that last get out-competed. The line must go up.
A 1050ti would play games worse than PowerPoint on my 1440/165hz monitor.
Mine is going to go to 2nd grade in like 10 days.
yipes, my gpu cant manage max settings anymore, time to sell my other spleen I guess.
Sir! She won’t hold! What do we do?!
Frame Generation
But sir, the visual integrity!
"I'm going to the graphics building now, to render the scene. They're going to want maximum quality. I don't know if I can make visual fidelity better for you... but I can certainly make it worse."
Man, DLSS (the upscaling part) is such a great technology. I'm definitely glad that FSR isn't bound to a brand or model, but DLSS just does so much better.
It's a shame they decided to give up on improving the upscaling and instead go with fake frames that add ghosting and latency.
Have you heard of our lord and savior Optiscaler?
https://github.com/OptiScaler/OptiScaler
Doo dee doo, there I go again, hacking more frames and render quality into CyberPunk 2077, so I can prettify my cyberdeck while I'm on my Steam Deck, wheee!
Hey you wouldn't maybe happen to have any unsecure bluetooth devices nearby you, set to maybe accept any pairing attempts?
I'm definitely glad that FSR isn't bound to a brand or model, but DLSS just does so much better.
Not sure if you haven't kept up with the current-gen AMD cards, but FSR 4 released with the current RX 9000 series and is roughly halfway between DLSS 3 and DLSS 4 in overall image quality (i.e., it's good, but has some specific strengths and weaknesses compared to DLSS) and doesn't run on older-gen GPUs. With FSR 4, AMD gave up on the hardware-agnostic upscaling approach -- I guess because the quality just isn't there -- and worked with Sony on this new approach that uses their own hardware "AI cores" the same way Nvidia uses the equivalent cores for DLSS.
Doesn't run on older hardware? It seems more and more like DLSS. Well done on catching up AMD. /s
I remember when I was playing the early access version of Baldur's Gate 3 at potato fidelity. I bought a new (to me) GPU since then, but I'm pretty sure FSR and its Linux implementation massively improved since then, too.
TBH I never bother with "high" settings in the first place unless the game is like 15 years old, I'd rather have an even quieter PC and/or a more stable framerate than that little bit more of visual fidelity.
I recognize the words you are using, but they don't seem to make any sense to me when put in that order.
What do you mean specifically? I understood that comment very well
I'm being facetious. I just don't grasp leaving visual fidelity on the table for overkill performance.
There are two ways to approach PC gaming's fiddly, inconsistent performance in my book: either you have hardware powerful enough to crank it up and forget about it or... you do the actual work of setting up a target for performance and tuning the game to perform within that spec while looking as good as possible.
I mean, it's not overkill performance. Having a consistent framerate is worth a lot, and I like enjoying the sound of a game without headphones, too. I should probably look into getting an aftermarket cooling solution again, but chances are that I'll need to a bigger PC case for that, which is kind of a pain.
Consistent performance and good thermals are important, but that's the poing of having a performance target. You decide what fps you want to get and tune settings until you get it with the best possible visuals. It's definitely not potato fidelity across the board.
Of course it depends on your hardware, but there are plenty of games that run on more than potato mode even on integrated graphics these days.
The potato fidelity I mentioned was because my system literally couldn't do any better with that game, but I really wanted to play it. Usually I don't bother with games that my system won't be able to run well.
"Framerate holding steady at 98.445."
"Not great, not terrible."